Thursday, April 26, 2012
99cent Bubble Blitz now with Swarm features
We've released a new update that implemented an added feature to the bubble blitzing experience. Through the power of Swarm, Blitz now has a global leaderboard for all playable modes including a full list of achievements to unlock. Not to mention a few bonus social features Swarm offers. Creating an account is easy and free. so be sure to create one if you want to compete in the leaderboard. Don't be surprised to see some staff scores adding to the competition. If you haven't purchased Bubble Blitz yet, now's the time to do so. click here ....Good Luck!
Tuesday, April 17, 2012
Bubble Blitz featured on Gamasutra and Develop
Since the release last week Tuesday, we're we able to get Bubble Blitz covered on Gamasutra and Develop.
Both being little personal achievements for us at Oora! If you haven't tried Bubble Blitz yet, you can download it here Bubble Blitz
http://gamasutra.com/view/pressreleases/168394/Bubble
http://www.develop-online.net/press-releases/85115/Bubble-Blitz
Both being little personal achievements for us at Oora! If you haven't tried Bubble Blitz yet, you can download it here Bubble Blitz
http://gamasutra.com/view/pressreleases/168394/Bubble
http://www.develop-online.net/press-releases/85115/Bubble-Blitz
Tuesday, April 10, 2012
And This little Bubble went to Market!
The Android Market, that is! We're proud to announce our newest project, Bubble Blitz, to the Android community. After a few months of developing, we have 2 versions to share. A demo version consisting of 2 playable modes, Endless and the unlockable Cruel along with a 99cent version consisting of 4 playable modes, Endless, unlockable Cruel, Color Blind, and Speed Pop. The paid version will also include some global features in a future update. Be sure to submit any error reports you may find so we can work out the kinks for any phone we've never tested on. Thanks for the support!
Demo url:
http://goo.gl/7qBPq
99cent url:
http://goo.gl/oTWFI
Demo url:
http://goo.gl/7qBPq
99cent url:
http://goo.gl/oTWFI
Thursday, March 29, 2012
Bubble Blitz end of month Update
Early morning! We're at the finishing stages for our current project. Our primary focus is finalizing the audio and play testing. Both the demo and full version playable mode mechanics are in working order along with local leader boards. Whether or not the global leader boards and the unlock-able achievements will be implemented with the initial release is yet to be determined. Worst case scenario, those will be a version update. Either way, we're looking forward to share this game with the rest of the world. We'll announce a release date when we've decided on one.
Friday, March 2, 2012
Samurai Gachin Demo reached over 3k downloads
Morning Androiders! Our first demo title reached over 3k downloads last night with a 3.7 star rating. That's pretty exciting considering the project is unfinished. Gachin was our first app inventor turned java project. Looking back at the original build and comparing to it's current build, Gachin grew a lot as a concept. With an unexpected 8 month dev time, our very limited concept went through numerous revamps because of our countless options to improve thanks to java. I believe Gachin is a fun title, it may be more of a niche so a lot of casual players may not agree. I look forward to finishing our Samurai Gachin project when we're ready.
Friday, February 17, 2012
Mid February Update
Morning Androiders!
Time to check in. Our Bubble Blitz demo is nearly complete. We're working on the level structure for our demo mode, "endless," and finalizing the soundtrack. Our progression has been going so well with this project, we've hoping to work on the full version modes and release both versions in March-April for both phones and tablets.
Both versions have the adorable emotion based animated faces that you can't resist popping....you murderer. A leaderboard to keep track of your skills, and an original soundtrack for all playable modes and sfx.
So what's in the demo version you ask? Well, the demo will offer one playable mode, we call it endless. This is the main mode behind the en-genius Bubble Blitz project. Along with this mode, a local leaderboard will keep track of your top 5 scores. The Oora! team will set the record, let's see if you can beat our scores.
That sounds awesome, now what about the full version? For a very small fee, you'll have the self award winning endless mode along with cruel mode, color blind mode, and speed pop mode. You'll have to wait to find out more about those. A global leaderboard for all 4 modes to see who really is the best bubble popping murderer, er popper.
That's it, I'm done for now. Later.
Time to check in. Our Bubble Blitz demo is nearly complete. We're working on the level structure for our demo mode, "endless," and finalizing the soundtrack. Our progression has been going so well with this project, we've hoping to work on the full version modes and release both versions in March-April for both phones and tablets.
Both versions have the adorable emotion based animated faces that you can't resist popping....you murderer. A leaderboard to keep track of your skills, and an original soundtrack for all playable modes and sfx.
So what's in the demo version you ask? Well, the demo will offer one playable mode, we call it endless. This is the main mode behind the en-genius Bubble Blitz project. Along with this mode, a local leaderboard will keep track of your top 5 scores. The Oora! team will set the record, let's see if you can beat our scores.
That sounds awesome, now what about the full version? For a very small fee, you'll have the self award winning endless mode along with cruel mode, color blind mode, and speed pop mode. You'll have to wait to find out more about those. A global leaderboard for all 4 modes to see who really is the best bubble popping murderer, er popper.
That's it, I'm done for now. Later.
Wednesday, February 1, 2012
Bubble Blitz Update
Morning Androiders! Bubble Blitz is developing very nicely. Someone asked, "What is Bubble Blitz?" Well, Bubble Blitz is our bubble popping project that involves 4 different colored bubbles and 4 different colored buttons. The goal is to see how many bubbles can be popped before they reach the bottom of the screen. The purpose of the buttons is to enable the player to cycle through which colored bubble to pop. The difficulty is the progressive drop speed and increased bubble count per level. To make it even better, the bubbles have these cute animated emoticon faces as they fall.
The demo will feature one mode of play and a local leaderboard. The full version will feature 4 modes of play and a global leaderboard.
Sounds fun to play huh? The real test will be if my 5 year old likes it.
The demo will feature one mode of play and a local leaderboard. The full version will feature 4 modes of play and a global leaderboard.
Sounds fun to play huh? The real test will be if my 5 year old likes it.
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