Saturday, September 15, 2012

Wears for you!

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We did it, we finally decided on who we should go through to sell oora! related merch. To start we have two different logo shirts and, a Bubble Blitz shirt, and a Samurai Gachin shirt. All shirts are less than $16 each and profits go towards improving Oora! Games. Check out our shop here.

Monday, June 18, 2012

Mid June Update

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We've been pretty quiet the last month and a half  but now we're ready to share some news.
First on the list is our newest project currently called Grids. It's a casual puzzle solving game requiring the player to rotate tiles to solve a category themed image within a sized grid. The game features power ups to help the player solve this puzzles within a specified time. An in-game store system will control power ups and additional images. We're even building a multiplayer feature.  We'll have more information to share as we get closer to completion which is aimed for late summer 2012.
Second, We've got our very own licensed copy of Unity 3D. We've thrown around a handful of game concepts utilizing Unity and a couple may become future projects. That's very exciting for us.
Third, we're also working on designs for our Apparel Shop. That means tshirts with Oora! related art. Once we've finalized some designs, our shop will be open.
Until next update ^_^

Thursday, April 26, 2012

99cent Bubble Blitz now with Swarm features

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We've released a new update that implemented an added feature to the bubble blitzing experience. Through the power of Swarm, Blitz now has a global leaderboard for all playable modes including a full list of achievements to unlock. Not to mention a few bonus social features Swarm offers. Creating an account is easy and free. so be sure to create one if you want to compete in the leaderboard. Don't be surprised to see some staff scores adding to the competition. If you haven't purchased Bubble Blitz yet, now's the time to do so. click here  ....Good Luck!

Tuesday, April 17, 2012

Bubble Blitz featured on Gamasutra and Develop

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Since the release last week Tuesday, we're we able to get Bubble Blitz covered on Gamasutra and Develop.
Both being little personal achievements for us at Oora! If you haven't tried Bubble Blitz yet, you can download it here Bubble Blitz


http://gamasutra.com/view/pressreleases/168394/Bubble
http://www.develop-online.net/press-releases/85115/Bubble-Blitz

Tuesday, April 10, 2012

And This little Bubble went to Market!

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The Android Market, that is! We're proud to announce our newest project, Bubble Blitz, to the Android community. After a few months of developing, we have 2 versions to share. A demo version consisting of 2 playable modes, Endless and the unlockable Cruel along with a 99cent  version consisting of 4 playable modes, Endless, unlockable Cruel, Color Blind, and Speed Pop. The paid version will also include some global features in a future update. Be sure to submit any error reports you may find so we can work out the kinks for any phone we've never tested on. Thanks for the support!

Demo url:
http://goo.gl/7qBPq

99cent url:
http://goo.gl/oTWFI


Thursday, March 29, 2012

Bubble Blitz end of month Update

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Early morning! We're at the finishing stages for our current project. Our primary focus is finalizing the audio and play testing. Both the demo and full version playable mode mechanics are in working order along with local leader boards. Whether or not the global leader boards and the unlock-able achievements will be implemented with the initial release is yet to be determined. Worst case scenario, those will be a version update. Either way, we're looking forward to share this game with the rest of the world. We'll announce a release date when we've decided on one.

Friday, March 2, 2012

Samurai Gachin Demo reached over 3k downloads

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Morning Androiders! Our first demo title reached over 3k downloads last night with a 3.7 star rating. That's pretty exciting considering the project is unfinished. Gachin was our first app inventor turned java project. Looking back at the original build and comparing to it's current build, Gachin grew a lot as a concept. With an unexpected 8 month dev time, our very limited concept went through numerous revamps because of our countless options to improve thanks to java. I believe Gachin is a fun title, it may be more of a niche so a lot of casual players may not agree. I look forward to finishing our Samurai Gachin project when we're ready.