Monday, November 5, 2012

New Games Page!

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Quick update: We've just unleashed our new games page. Just some structural changes here and there, along with a trailer for each of our games on Google Play! Come check it out, dammit!

Monday, October 22, 2012

October Update

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Happy Early Halloween everyone.
Oora! Games is 1 year old this month. Hooray for us!
Our current "project grids" development has been slowed. Our Lead Programmer has been focusing more on his fall semester than Oora! During this time we've been experimenting with other project concepts. We're hoping to have a beta build for "project grids" before the end of the year.....hopefully. Which brings up an intern position. We're looking for a programmer to work on another project with us. If anyone is interested, apply through our jobs page.

Saturday, September 15, 2012

Wears for you!

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We did it, we finally decided on who we should go through to sell oora! related merch. To start we have two different logo shirts and, a Bubble Blitz shirt, and a Samurai Gachin shirt. All shirts are less than $16 each and profits go towards improving Oora! Games. Check out our shop here.

Monday, June 18, 2012

Mid June Update

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We've been pretty quiet the last month and a half  but now we're ready to share some news.
First on the list is our newest project currently called Grids. It's a casual puzzle solving game requiring the player to rotate tiles to solve a category themed image within a sized grid. The game features power ups to help the player solve this puzzles within a specified time. An in-game store system will control power ups and additional images. We're even building a multiplayer feature.  We'll have more information to share as we get closer to completion which is aimed for late summer 2012.
Second, We've got our very own licensed copy of Unity 3D. We've thrown around a handful of game concepts utilizing Unity and a couple may become future projects. That's very exciting for us.
Third, we're also working on designs for our Apparel Shop. That means tshirts with Oora! related art. Once we've finalized some designs, our shop will be open.
Until next update ^_^

Thursday, April 26, 2012

99cent Bubble Blitz now with Swarm features

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We've released a new update that implemented an added feature to the bubble blitzing experience. Through the power of Swarm, Blitz now has a global leaderboard for all playable modes including a full list of achievements to unlock. Not to mention a few bonus social features Swarm offers. Creating an account is easy and free. so be sure to create one if you want to compete in the leaderboard. Don't be surprised to see some staff scores adding to the competition. If you haven't purchased Bubble Blitz yet, now's the time to do so. click here  ....Good Luck!

Tuesday, April 17, 2012

Bubble Blitz featured on Gamasutra and Develop

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Since the release last week Tuesday, we're we able to get Bubble Blitz covered on Gamasutra and Develop.
Both being little personal achievements for us at Oora! If you haven't tried Bubble Blitz yet, you can download it here Bubble Blitz


http://gamasutra.com/view/pressreleases/168394/Bubble
http://www.develop-online.net/press-releases/85115/Bubble-Blitz

Tuesday, April 10, 2012

And This little Bubble went to Market!

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The Android Market, that is! We're proud to announce our newest project, Bubble Blitz, to the Android community. After a few months of developing, we have 2 versions to share. A demo version consisting of 2 playable modes, Endless and the unlockable Cruel along with a 99cent  version consisting of 4 playable modes, Endless, unlockable Cruel, Color Blind, and Speed Pop. The paid version will also include some global features in a future update. Be sure to submit any error reports you may find so we can work out the kinks for any phone we've never tested on. Thanks for the support!

Demo url:
http://goo.gl/7qBPq

99cent url:
http://goo.gl/oTWFI


Thursday, March 29, 2012

Bubble Blitz end of month Update

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Early morning! We're at the finishing stages for our current project. Our primary focus is finalizing the audio and play testing. Both the demo and full version playable mode mechanics are in working order along with local leader boards. Whether or not the global leader boards and the unlock-able achievements will be implemented with the initial release is yet to be determined. Worst case scenario, those will be a version update. Either way, we're looking forward to share this game with the rest of the world. We'll announce a release date when we've decided on one.

Friday, March 2, 2012

Samurai Gachin Demo reached over 3k downloads

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Morning Androiders! Our first demo title reached over 3k downloads last night with a 3.7 star rating. That's pretty exciting considering the project is unfinished. Gachin was our first app inventor turned java project. Looking back at the original build and comparing to it's current build, Gachin grew a lot as a concept. With an unexpected 8 month dev time, our very limited concept went through numerous revamps because of our countless options to improve thanks to java. I believe Gachin is a fun title, it may be more of a niche so a lot of casual players may not agree. I look forward to finishing our Samurai Gachin project when we're ready.

Friday, February 17, 2012

Mid February Update

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Morning Androiders!
  Time to check in. Our Bubble Blitz demo is nearly complete. We're working on the level structure for our demo mode, "endless," and finalizing the soundtrack. Our progression has been going so well with this project, we've hoping to work on the full version modes and release both versions in March-April for both phones and tablets.
  Both versions have the adorable emotion based animated faces that you can't resist popping....you murderer. A leaderboard to keep track of your skills, and an original soundtrack for all playable modes and sfx.
  So what's in the demo version you ask? Well, the demo will offer one playable mode, we call it endless. This is the main mode behind the en-genius Bubble Blitz project. Along with this mode, a local leaderboard will keep track of your top 5 scores. The Oora! team will set the record, let's see if you can beat our scores.
  That sounds awesome, now what about the full version? For a very small fee, you'll have the self award winning endless mode along with cruel mode, color blind mode, and speed pop mode. You'll have to wait to find out more about those. A global leaderboard for all 4 modes to see who really is the best bubble popping murderer, er popper.
  That's it, I'm done for now. Later.

Wednesday, February 1, 2012

Bubble Blitz Update

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Morning Androiders! Bubble Blitz is developing very nicely. Someone asked, "What is Bubble Blitz?" Well, Bubble Blitz is our bubble popping project that involves 4 different colored bubbles and 4 different colored buttons. The goal is to see how many bubbles can be popped before they reach the bottom of the screen. The purpose of the buttons is to enable the player to cycle through which colored bubble to pop. The difficulty is the progressive drop speed and increased bubble count per level. To make it even better, the  bubbles have these cute animated emoticon faces as they fall.
The demo will feature one mode of play and a local leaderboard. The full version will feature 4 modes of play and a global leaderboard.
Sounds fun to play huh? The real test will be if my 5 year old likes it.

Saturday, January 28, 2012

January Update

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Afternoon Androiders! January has been a busy month. We're a third of the way into our dev cycle for our new project, Bubble Blitz. We're half way done with the demo so our March deadline is right on schedule. To celebrate our progress, we're sharing the logo/market icon for the title on our social sites, Facebook and Google +. Screenshots will soon follow.
We've recently visited a local college that some of us went to, to speak to the current game design students about Oora! Games. It was great having an audience to share our experiences with as a start up company. Thanks to those who attended and participated, your support is greatly appreciated. I'm sure we'll be back to do it again.


Tuesday, January 3, 2012

New Year's Update

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Evening Androiders! With the new year, we've decided on our next project. Currently titled Bubble Blitz, we're aiming for a demo release in a couple months. What does that mean for Samurai Gachin? Sadly, we had to take a step back from the project. Don't worry, we'll get it done. One last thing, programmer internship. We're offering it. You know you want it. Jobs page. Go apply for it. Later!

Monday, January 2, 2012

Gachin Demo 2k

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Samurai Gachin Demo reached 2,000 installs (4 star rating) since it's release a few months ago. Thanks for the support. If anyone has beaten the demo, we'd like to know. If you haven't tried the demo yet, check it out here. Thanks again!